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Deltatraveler is a fan-created role-playing game that combines mechanics and characters from Deltarune and Undertale into one continuous journey. The story follows Kris, Susie, and later Noelle as they travel between parallel worlds through portals known as “Sections.” Each world introduces a different setting and rule set, forcing the group to adapt as they move forward. The objective is to explore these dimensions, complete challenges, and uncover how the characters became displaced from their original universe. The gameplay merges exploration, dialogue, and combat into a single progression-based structure.
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Deltatraveler is a fan-created role-playing game that combines mechanics and characters from Deltarune and Undertale into one continuous journey. The story follows Kris, Susie, and later Noelle as they travel between parallel worlds through portals known as “Sections.” Each world introduces a different setting and rule set, forcing the group to adapt as they move forward. The objective is to explore these dimensions, complete challenges, and uncover how the characters became displaced from their original universe. The gameplay merges exploration, dialogue, and combat into a single progression-based structure.
In Deltatraveler, the player controls a small team of characters across a variety of maps connected by gateways. Movement takes place in a top-down view, similar to classic RPGs. Combat occurs in turn-based sequences where players can attack, defend, or attempt non-violent resolutions. Every character has specific functions—Kris acts as the balanced leader, Susie provides offensive strength, and Noelle supports through utility actions. Outside of battles, exploration focuses on solving puzzles, interacting with NPCs, and uncovering story fragments within each world.
The narrative of Deltatraveler is divided into Sections, each set in a distinct themed world inspired by other games or imagined environments. These Sections introduce unique enemies, background design, and gameplay variations. Progression is achieved by completing each world’s main objectives, unlocking the next location through dimensional gateways. Player decisions during dialogue or combat affect tone and relationships within the party, offering minor route variations.
Core gameplay features include:
These components combine structured exploration with freedom of approach, maintaining the player’s involvement through pacing and variation.
Deltatraveler uses a pixel-art aesthetic with clean color palettes and retro-inspired design. Each Section modifies the visual tone to match the setting, but the interface and core visuals remain uniform for consistency. Animations are simple yet functional, supporting readable combat flow and navigation. The soundtrack alternates between atmospheric and rhythmic compositions, adjusting mood as players move between calm exploration and active battles. The minimalist design keeps focus on the story and movement between interconnected spaces.
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