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Chuxie

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Chuxie is a first-person horror game that mixes survival and exploration elements inside an abandoned research complex. The player takes the role of an investigator entering the facility after reports of strange events and disappearing staff. The main objective is to move through different sections of the building, uncover the cause of the outbreak, and find a way to escape. The story unfolds through environmental details and short in-game notes rather than direct narration, keeping attention on movement, discovery, and resource control.

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Chuxie is a first-person horror game that mixes survival and exploration elements inside an abandoned research complex. The player takes the role of an investigator entering the facility after reports of strange events and disappearing staff. The main objective is to move through different sections of the building, uncover the cause of the outbreak, and find a way to escape. The story unfolds through environmental details and short in-game notes rather than direct narration, keeping attention on movement, discovery, and resource control.

Gameplay and Core Features

The gameplay in Chuxie combines slow exploration with limited combat and environmental problem solving. The player must manage scarce resources such as ammunition and light sources while avoiding or defeating creatures that patrol the facility. Every new area adds a layer of danger and requires cautious observation. The key gameplay elements include:

  •         Navigating through dark and narrow corridors using flashlight or other light sources
  •         Collecting ammunition, tools, and security keys to progress through locked areas
  •         Encountering hostile entities that can be fought or avoided depending on situation
    This loop encourages steady movement through the environment, with progress tied to item discovery and tactical decision-making rather than speed or aggression.

Level Structure and Progression

Chuxie uses a linear zone-based structure that opens gradually as the player completes objectives. Each sector introduces different types of enemies or environmental hazards, demanding adaptation in playstyle. Progression is tracked by collecting specific items and clearing areas, often requiring backtracking to unlock previously inaccessible routes. Puzzle sections rely on reading found documents and observing environmental clues rather than complex mechanics. The gradual difficulty curve creates a consistent rhythm of exploration followed by confrontation and recovery.

Visuals and Interface

The game is built in Unreal Engine 5 and focuses on dark, realistic spaces filled with industrial textures and ambient sounds. The user interface displays only minimal information such as health and ammunition, keeping most of the screen clear for environmental awareness. Interaction is handled through simple prompts and standard first-person controls. Audio cues like distant steps or mechanical noise are important for identifying threats before they appear. This restrained presentation style supports tension while maintaining clarity of movement.

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