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Mindustry is a hybrid between a factory automation simulator and a tower defense game. The player builds an industrial network that extracts resources, processes them into materials, and uses those materials to construct defenses and weapons. Each map functions as a self-contained system where production and protection must remain balanced. The gameplay focuses on efficiency and logistics rather than direct combat, requiring players to plan structures that support continuous operation under attack.
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Mindustry is a hybrid between a factory automation simulator and a tower defense game. The player builds an industrial network that extracts resources, processes them into materials, and uses those materials to construct defenses and weapons. Each map functions as a self-contained system where production and protection must remain balanced. The gameplay focuses on efficiency and logistics rather than direct combat, requiring players to plan structures that support continuous operation under attack.
The design of Mindustry is based on interconnected systems that produce and distribute resources automatically. The player begins with a small base and expands by connecting mining drills, conveyors, and processing units. Every building serves a role within a larger network.
The main mechanics include:
As production grows, the challenge shifts from building to maintaining stability. Mindustry emphasizes automation: once systems are set, they run continuously unless disrupted. Efficiency becomes the main goal—players must manage throughput, energy consumption, and material flow. Complex layouts require planning routes for both supply chains and power lines without interruption. Logistics evolve into the central mechanic, where designing an optimal system brings more reward than direct confrontation. Automation extends even to defense, allowing turrets and drones to react independently while the player focuses on expansion.
Each new map introduces additional materials and environmental constraints, encouraging experimentation with different setups. The player’s progression is not tied to character growth but to infrastructure improvement. Expanding production lines unlocks new construction options, vehicles, and units that can gather resources from multiple locations simultaneously. The strategic layer lies in deciding when to invest in development and when to reinforce defenses. Timing and spatial organization determine how efficiently a base operates under stress. The system remains consistent across maps, but the complexity of networks increases with each stage.
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