Hole House

My Sweet Housemate

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My Sweet Housemate begins with a simple premise: the player rents a room in an apartment shared with a stranger named Seung-min. What appears to be a straightforward living arrangement slowly develops into a tense relationship built on observation and decision-making. The game’s structure combines interactive dialogue, exploration, and choice, creating a branching narrative shaped by trust, curiosity, and suspicion.

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My Sweet Housemate begins with a simple premise: the player rents a room in an apartment shared with a stranger named Seung-min. What appears to be a straightforward living arrangement slowly develops into a tense relationship built on observation and decision-making. The game’s structure combines interactive dialogue, exploration, and choice, creating a branching narrative shaped by trust, curiosity, and suspicion.

Setting And Interaction

The story unfolds almost entirely inside a shared apartment. The player spends days interacting with Seung-min and performing small actions that reveal character traits and hidden details. Conversations appear ordinary, but each choice influences how the relationship changes.
The main systems include:

  •         Dialogue Choices: select responses that guide tone and trust between characters.
  •         Exploration: inspect objects and rooms to uncover clues about your housemate.
  •         Multiple Endings: replay with different decisions to reach alternative outcomes.
  •         Character Customization: choose pronouns and identity options that adjust dialogue.
  •         Progressive Discovery: learn information over time through repeated interactions.
    Each mechanic connects to the theme of routine—how repeated actions expose hidden truth beneath daily life.

Relationships And Consequences

My Sweet Housemate centers on how small decisions shape perception. Each scene asks whether to engage, withdraw, or question. Some paths lead to friendship or understanding, while others uncover darker motivations. The player’s curiosity becomes both the tool and the risk—learning too much may trigger confrontation or endings that change the living arrangement permanently. The relationship is not defined by romance or conflict alone; it is defined by interpretation. Every detail, from an object left out to a delayed response, can alter how the story continues.

Structure And Design

The design focuses on minimalism. Limited locations and recurring dialogue loops emphasize mood and pacing. Rather than using combat or puzzles, the game relies on observation to create momentum. The environment stays consistent, and meaning comes from noticing differences over time. This structure reflects control and familiarity while allowing tension to grow naturally. It invites multiple playthroughs, each one revealing new branches and information that change how earlier moments are understood.

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