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Teardown

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Teardown is a sandbox destruction game that allows players to interact with fully destructible environments using realistic physics. The player takes control of a character who completes various missions involving demolition, theft, and escape within open levels. Every structure in the world can be broken, moved, or modified using different tools and vehicles. The game emphasizes planning and precision, as each mission requires creating an efficient route before triggering alarms or completing objectives.

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Teardown is a sandbox destruction game that allows players to interact with fully destructible environments using realistic physics. The player takes control of a character who completes various missions involving demolition, theft, and escape within open levels. Every structure in the world can be broken, moved, or modified using different tools and vehicles. The game emphasizes planning and precision, as each mission requires creating an efficient route before triggering alarms or completing objectives.

Gameplay and Core Mechanics

The gameplay in Teardown is divided into two main phases: preparation and execution. During the preparation stage, the player explores the map, sets up routes, and determines how to complete the goal within the time limit. Once the alarm is triggered, the player must complete the objectives quickly and escape before time runs out. The main mechanics include:

  •         Destroying buildings, walls, and vehicles using tools like a sledgehammer, explosives, and guns
  •         Using vehicles to transport heavy objects or clear obstacles
  •         Setting up shortcuts and paths to complete objectives efficiently
  •         Managing alarms, timers, and escape routes
    Each mission encourages experimentation, as there is no fixed solution for completing a task. Players can use creative problem-solving to achieve goals in multiple ways.

Tools and Environment Interaction

Teardown features a variety of tools that evolve as the player progresses through missions. Starting with basic equipment like a hammer and spray can, players unlock more advanced options such as explosives, planks, and blowtorches. The environment reacts naturally to these actions through a voxel-based physics system. Vehicles like trucks, cranes, and boats can be used to manipulate objects or break barriers. The interaction between materials, fire, and gravity makes each level dynamic, and no two attempts play out the same way.

Campaign and Sandbox Modes

The game offers both a structured campaign and an open sandbox mode. In the campaign, players complete missions for different clients, earning money to upgrade tools and unlock new areas. The story follows a sequence of increasingly complex tasks involving security systems, fragile objects, and timed escapes. Sandbox mode removes restrictions, allowing full experimentation with tools and destruction. The combination of both modes gives players freedom to approach the game as a sequence of challenges or as an open creative platform.

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