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Completing The Mission

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Completing The Mission is the final installment in the Henry Stickmin series developed by PuffballsUnited. It concludes the branching story that began with Breaking The Bank and continued through multiple sequels. The game follows Henry Stickmin as he attempts to finish his involvement with several organizations, including the government, the Toppat Clan, and other groups introduced earlier in the series. Unlike the previous entries, Completing The Mission combines choices from earlier games, allowing players to create different starting scenarios and outcomes.

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Completing The Mission is the final installment in the Henry Stickmin series developed by PuffballsUnited. It concludes the branching story that began with Breaking The Bank and continued through multiple sequels. The game follows Henry Stickmin as he attempts to finish his involvement with several organizations, including the government, the Toppat Clan, and other groups introduced earlier in the series. Unlike the previous entries, Completing The Mission combines choices from earlier games, allowing players to create different starting scenarios and outcomes.

Gameplay and Structure

The gameplay in Completing The Mission continues the point-and-click format of the series, where the player selects actions from multiple choices that determine how the story progresses. Each combination of starting paths leads to a unique sequence of events and endings. The system encourages experimentation, as many interactions end with failure screens or unexpected results. Core gameplay features include:

  •         Selecting previous storylines to combine into a custom opening scenario
  •         Choosing dialogue or action options that lead to success or failure
  •         Watching animated results for every decision, often with hidden references or alternate outcomes
    This setup gives the player control over how the story develops, while maintaining the humor and logic-based trial-and-error system that defines the series.

Story Connections and Endings

Completing The Mission ties together plotlines from all earlier Henry Stickmin games. Each playthrough begins by selecting one of several possible combinations of alliances and previous endings. Depending on these choices, the story may center on helping the government, joining or betraying the Toppat Clan, or pursuing independent goals. There are dozens of endings that vary in tone and outcome, including both successful missions and failed attempts. The game’s branching structure rewards players who have completed earlier titles, as their previous decisions influence available options.

Presentation and Accessibility

The visual style of Completing The Mission continues the simple 2D flash-based design used throughout the series. Characters are represented as stick figures with expressive animation and sound design that emphasizes comedic timing. The game runs on PC and mobile platforms, with straightforward point-and-click controls. Menus allow easy navigation between routes, endings, and replay options. Because all content is accessible after completion, players can quickly revisit and explore alternative scenarios without restarting the entire game.

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